Real Income With second life



Real Income With second life

Second Life
Image:Second Life.png
The Second Life logo
DeveloperLinden Research, Inc
PublisherLinden Research, Inc
DesignerLinden Research, Inc
EngineProprietary, free, and open source software
Physics: Havok
Audio: FMOD
VersionMain Client

1.18.3.5 (Windows)
1.18.3.5 (Mac OS X)
1.18.3.5 (Linux alpha)
Beta Grid
1.18.0.5 (Windows)
1.18.0.5 (Mac OS X)
1.18.0.5 (Linux Alpha Client)
First Look
1.18.0.125 (Windows)

1.18.0.125 (Mac OS X)
Released2003
GenreVirtual world
Mode(s)Multiplayer (online only)
RatingsNot Rated
Platform(s)Windows
  • Windows 2000 SP4
  • Windows XP SP 2
  • Windows Vista (Not yet officially supported, yet performs nicely.)

Mac OS X (10.3.9 or higher)

Linux i686
MediaDownload
System requirementsBroadband Internet access

256 MB RAM (Win, Linux)
512 MB RAM (Mac)

50 MB1000 MB HD space for Disk Cache

800 MHz x86 CPU or better (Win, Linux)
1 GHz G4 or better/Intel Core Processor (Mac)

nVidia GeForce 2, GeForce4 MX or better

ATI Radeon 8500, Radeon 9250 or better
Input methodsKeyboard, Mouse, Gamepad but minimum movement.


Second Life (abbreviated as SL) is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007. A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.

Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate. Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and real life companies.

While Second Life is sometimes referred to as a game, this description does not fit the standard definition. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun".

In all, more than 9.8 million accounts have been registered, although many are inactive, some Residents have multiple accounts, and there are no reliable figures for actual long term consistent usage. Despite its prominence, Second Life has notable competitors, including There, Active Worlds, and the more "mature" themed Red Light Center.


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Second Life | Business Opportunities

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